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Name: Emre Duran
Born: 02.04.1980

Born in: Hamburg, Germany
Languages: German, English, Turkish

Contact: yunusemreduran@hotmail.com

Current Skillset

Current Skillset

Applications: Houdini Fx, Substance Designer, Unity, Unreal 4, Adobe Products, DaVinci

Coding Languages: VEX Houdini Script Language, HLSL and CG Shader Language, C# and Python

Experience

Experience

  • since Oct. 2016 – Innogames, Hamburg – Senior FX Artist
  • Nov. 2014 – Innogames, Hamburg – FX Artist
  • Sept.  2013 – Innogames, Hamburg – 3D Artist
  • Aug. – Sept.  2013 – Xyrality, Hamburg – Freelancer 3D Artist
  • Mar. 2012 – VFX Artist – Music Clip „Communicate“ of Giantree
  • Jan. 2008 – Oct. 2012 – Friendly Fire, Vienna – VFX/3D Artist
  • Jan. 2003 – Sep. 2007 VR Entertainment System, Hamburg –  3D Artist
  • Jan. 2004 – Sep. 2007 – Hamburger Technischen Kunstschule (HTK Academy) – Degree in Design of Communications

Workshops in SAE Hamburg

  • May 2015 – Feb. 2020 – VFX – Cascade & Niagara Particles in Unreal 4
  • Jan. 2016 – Engine Fx – Mid. Fx creation in Unreal 4
  • Mar. 2013 – Sept. 2017 – Principles of Design – Basics of Composition, Perspective, Shapes, Color Theory and Light
  • Apr. 2013 – Z-Brush – Basic
  • Mar. 2013 – Portfolio Workshop

Lectures

  • Dec. 2020 – Innogames, Hamburg  –  Current Worked Project – FX: From Vision to Production
  • June 2016 – Innogames, Hamburg –  „BAAAM BOOOM BAAAM“  Volume II – Fx Production for Mobile
  • June 2016 – Innogames, Hamburg –  „BAAAM BOOOM BAAAM“  Volume I – Principles of Fx
  • Oct. 2016 – Gamecity Treff, Hamburg –  Panel Discussion  „What means creativity in studios?“
  • Oct. 2016 – SAE Alumni Convention, Cologne –  Mobile Fx Production with Unreal 4
  • June 2014 – Innogames, Hamburg –  Fx Production

Events and Organization

  • Nov. 2014 –  „The Future is Pink“ Art Exhibition – Founder and Organizator
  • since Oct. 2014 – „XP Game Artists Experience“ CG Talks – Founder and Organizator

Honors, Awards & Credits

Honors, Awards & Credits

  • 2017 Innogames „Warlords of Aternum“ – VFX Artist
  • 2015 Innogames „Elvenar“ – 3D Artist
  • 2014 Pixel 9 Vienna CG Conference Video – Modeling / Texturing Artist
  • 2012 Austrian CG Award Winner in Best Stills – Personal Artwork „Farway City“
  • 2011 Publishing in Exposé 9 – Personal Artwork „Farway City“
  • 2011 Austrian Music Video „Communicate“ by Giantree – VFX Artist
  • 2010 Austrian Feature Film „Wie man leben soll“ – CG Artist
  • 2010 German Feature Film „Jud Süss – Film ohne Gewissen“ – VFX Artist
  • 2009 Austrian Documentary Film „Udo Proksch – Out of Control“ – VFX Artist

 

Software Experience

Software Skills

Applications

  • Houdini Fx
    Procedural Modeling, Modeling, Animation, Simulation, Workflow Optimization, Texturing
  • DaVinci
    Cut
  • 3Ds Max
    Modeling, Rigging, Texturing, Animation, Pflow, Light & Shading, Rendering
  • Lightwave 3D
    Modeling, Texturing, Animation, Light & Shading, Rendering
  • Modo
    Modeling, Texturing, Light & Shading, Rendering
  • Z Brush
    Sculpting, Texturing, Light & Shading, Rendering
  • VueXstream
    Landscape- Animation, Light & Shading, Rendering
  • Fusion
    Compositing
  • Adobe Package
    Texturing, Painting, Compositing, Cut
  • Xnormals
    Texture Baking
  • Substance Designer
    Texturing & Shading

Engines

  • Unreal 4
    Particles, Light & Shading, Shader Creation
  • Unity
    Particles, Light & Shading, Shader Coding
  • Away Builder (Flash 3D)
    Light & Shading
  • Sparticles (Flash 3D)
    Particles

 Plugins

  • Pyrocluster for 3D Max
    Fire & Smoke
  • Strumpy Shader
    free Shader Plugin for Unity
  • The Foundry – Furnace
    Plugin for Compositing