Name: Emre Duran
Born: 02.04.1980
Born in: Hamburg, Germany
Languages: German, English, Turkish
Contact: emreduranfx@gmail.com
Current Skillset
Current Skillset
Applications: Houdini Fx, Substance Designer, Unity, Unreal 4, Adobe Products, DaVinci
Coding Languages: VEX Houdini Script Language, HLSL and CG Shader Language, C# and Python
Experience
Experience
- since Oct. 2016 – Innogames, Hamburg – Senior FX Artist
- Nov. 2014 – Innogames, Hamburg – FX Artist
- Sept. 2013 – Innogames, Hamburg – 3D Artist
- Aug. – Sept. 2013 – Xyrality, Hamburg – Freelancer 3D Artist
- Mar. 2012 – VFX Artist – Music Clip „Communicate“ of Giantree
- Jan. 2008 – Oct. 2012 – Friendly Fire, Vienna – VFX/3D Artist
- Jan. 2003 – Sep. 2007 – VR Entertainment System, Hamburg – 3D Artist
- Jan. 2004 – Sep. 2007 – Hamburger Technischen Kunstschule (HTK Academy) – Degree in Design of Communications
Workshops in SAE Hamburg
- May 2015 – Feb. 2020 – VFX – Cascade & Niagara Particles in Unreal 4
- Jan. 2016 – Engine Fx – Mid. Fx creation in Unreal 4
- Mar. 2013 – Sept. 2017 – Principles of Design – Basics of Composition, Perspective, Shapes, Color Theory and Light
- Apr. 2013 – Z-Brush – Basic
- Mar. 2013 – Portfolio Workshop
Lectures
- Mar. 2022 – GDC, San Francisco – Procedural FX on Mobile : „Lost Survivors“ From Vision to Production
- June 2016 – Innogames, Hamburg – „BAAAM BOOOM BAAAM“ Volume II – Fx Production for Mobile
- June 2016 – Innogames, Hamburg – „BAAAM BOOOM BAAAM“ Volume I – Principles of Fx
- Oct. 2016 – Gamecity Treff, Hamburg – Panel Discussion „What means creativity in studios?“
- Oct. 2016 – SAE Alumni Convention, Cologne – Mobile Fx Production with Unreal 4
- June 2014 – Innogames, Hamburg – Fx Production
Events and Organization
- Nov. 2014 – „The Future is Pink“ Art Exhibition – Founder and Organizator
- since Oct. 2014 – „XP Game Artists Experience“ CG Talks – Founder and Organizator
Honors, Awards & Credits
Honors, Awards & Credits
- 2021 Innogames „Lost Survivors“ – FX Artist
- 2017 Innogames „Warlords of Aternum“ – FX Artist
- 2015 Innogames „Elvenar“ – 3D Artist
- 2014 Pixel 9 Vienna CG Conference Video – Modeling / Texturing Artist
- 2012 Austrian CG Award Winner in Best Stills – Personal Artwork „Farway City“
- 2011 Publishing in Exposé 9 – Personal Artwork „Farway City“
- 2011 Austrian Music Video „Communicate“ by Giantree – VFX Artist
- 2010 Austrian Feature Film „Wie man leben soll“ – CG Artist
- 2010 German Feature Film „Jud Süss – Film ohne Gewissen“ – VFX Artist
- 2009 Austrian Documentary Film „Udo Proksch – Out of Control“ – VFX Artist
PRESS THE ICON!
Software Experience
Software Skills
Applications
- Houdini Fx
Procedural Modeling, Modeling, Animation, Simulation, Workflow Optimization, Texturing - DaVinci
Cut - 3Ds Max
Modeling, Rigging, Texturing, Animation, Pflow, Light & Shading, Rendering - Lightwave 3D
Modeling, Texturing, Animation, Light & Shading, Rendering - Modo
Modeling, Texturing, Light & Shading, Rendering - Z Brush
Sculpting, Texturing, Light & Shading, Rendering - VueXstream
Landscape- Animation, Light & Shading, Rendering - Fusion
Compositing - Adobe Package
Texturing, Painting, Compositing, Cut - Xnormals
Texture Baking
- Substance Designer
Texturing & Shading
Engines
- Unreal 4
Particles, Light & Shading, Shader Creation - Unity
Particles, Light & Shading, Shader Coding
- Away Builder (Flash 3D)
Light & Shading - Sparticles (Flash 3D)
Particles
Plugins
- Pyrocluster for 3D Max
Fire & Smoke - Strumpy Shader
free Shader Plugin for Unity - The Foundry – Furnace
Plugin for Compositing