October was my personal lucky month :).
I had the pleasure to do a talk about FX for Mobile games with Unreal 4 at the SAE Alumni Convention.
As the first FX Artist in Innogames I build up the Pipline and Workflows to produce effects in Unreal 4 for a Mobile Game.
Also I implement the Creative Progrsses like doing FX Concepts, and FX Art Guidlines to stick with game style, and to figure out issue or technical problems
before to produce the effect .
I talked about:.
- About the limitations for Mobile Productions.
- Creating the right Piplines and Workflows for a Mobile Production with Unreal 4.
- Comunication with Game Design, Art Department and Developers, for the best Output.
- Teach a Junior FX Artists current the production.
It was great to share my Experiences!!!
Thank you SAE Alumni!!!